Changes the size of every frame and layer. Nothing is stretched: the picture is cropped or gets empty space.
The JSON uses the same layout as Aseprite's, so tools that read Aseprite sprite sheets can read it. The .tres file is ready-made animations for Godot's AnimatedSprite2D, one per tag.
Pick a tile, then paint it onto the map to see how your tiles look together. Right click (or the eraser) clears a square.
Left click draws with the top colour, right click with the second colour. Alt + click picks a colour. Hold Space and drag (or drag with the middle button) to move around; the mouse wheel zooms. Turn on mirror to draw both sides of a character at once.
When a selection is made, drawing stays inside it. Move a selection with the Move tool; press Enter to put it down or Esc to cancel.
+ Frame copies the current frame so you only change what moves. Turn on onion skin to see the frame before (red) and after (blue). Click a frame, then Shift + click another to choose several, and press 🏷 Tag to name them, like walk_down. The preview plays the tag you're working in.
Tilesets: export the Tileset PNG, then in Godot add it to a TileSet with the same tile size.
B pencil · E eraser · G fill · I eyedropper · L line · U rectangle · O ellipse · M select · V move · X swap colours · Ctrl Z / Ctrl Y undo / redo · Ctrl C Ctrl X Ctrl V copy, cut, paste · Ctrl A select all · Delete clear · , . previous / next frame · Enter play · Alt N new frame · + − zoom · 0 fit
Your sprites save in this browser as you work and show up in My Projects, with backups and cloud saving. Use ☰ Sprites → Download to keep a .ravsprite file.